[SK-Blog] Krok za krokom

Krok za krokom… sa blížime k jednému z najvyššie položených horských priesmykov na svete. Nenávidím ho. Nohy sa mi pletú a v hlave mám zvláštny vyšumelý pocit. Neviem si spomenúť prečo som tu. Thorong La je zradný. Niekoľko krát sa Vám počas cesty ukáže jeho vrhol, len aby znova zmizol za menším kopcom, ktorý musíte prekonať. Je to vyčerpávajúce, nepohodlné a deprimujúce. Cestou, na pomedzí hnevu, únavy a zúfalstva, hrubo a nahlas nadávam okolitým horám.Niečo po pol 10-tej ráno konečne […]

New rendering stack in Underflow – gallery

We’ve been working hard on how Underflow should look. New Unity3D render stack helped us to create much more beautiful atmosphere.

Object Pooling in Unity (Part 2)

In the previous article Object Pooling in Unity we have described the advantages of creational design pattern which can be extended. We will describe our approach in the following text. Every game is composed of innumerable objects which can almost always be divided into several categories. Each category is defined by common properties / behaviour of certain object type. In order to effectively change the visual representation of objects placed in the scene we have decided to design some sort […]

Object Pooling in Unity (Part 1)

The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – an object pool – rather than allocating and destroying them on demand. A consumer of the pool will request an object from the pool and perform operations on the obtained object. When the consumer has finished its work, it returns the object back to the pool rather than destroying it manually or automatically. General Usage Let’s define some […]

From weird to perfect – designing bacteria

We are currently working on new game project called Bacteria. One of the early challenges was creating bacterias. It may seem easy but actually it´s pretty hard to create likeable bacteria. 🙂 After a while our graphic artist David came with first idea. It looked like this. Quite scary and looks like face, doesn´t it? 🙂 It definitely needed to be changed. Second design was much better and looked very „artistic“. The only problem was that it turned out not […]

20 reasons why gaming is good for you!

Remember the time when everybody thought that playing video games is waste of time? And it makes children violent? Well that time is gone. Nowadays there is increasing number of articles talking about benefits of gaming as such. We searched many of them and compiled the big list of reasons why gaming is good for you. Here you are: Playing video games: 1. Enhances problem solving skills 2. Improves creativity 3. Helps develop a sense of identity 4. Leads to […]

App Development keystone that you might underestimate

App development is not easy. The desire to create something new, unique, enjoyable is often suppressed by lack of time, knowledge, money and many more problems along the way. When you browse google and try to find out how to create likeable app, how to be succesful developer, how to promote your app after launching it, you´ll find many articles with more or less similar instructions. The logo should be colorful and eye catching, the gameplay should be smooth and […]

Some info we caught at Game Developers Session in Prague

Few days ago we attended conference about game developing GDS in Prague. Over all it had it´s ups and downs, we met interesting people, heard some cool talks, played some games and last but not least, had few drinks. We heard and saw a lot but here are some interesting insights you may or may not know. 1.If you don´t promote your app at all, suprisingly it will get 0 downloads. May seems funny but it really underlines importance of […]