Established in January 2015 in Kosice by three friends, Peter Adamondy who previously created financial software for big investment banks, Martin Benetin who implemented avionic test systems for airplanes, and Marian Gressak who was a graphic designer in a marketing company. We abandoned all this to pursue the dream of our own game development company.
Company name and logo
Company name and logo is taken from Slovak national emblem. Three hills represent mysterious hills Matra – Fatra – Tatra. They are trully mysterious because noone really knows which hills are depicted on the emblem. There are some theories but true geological origins are lost. It is however accepted that three hills represents The Path of Cleansing. Path starts at Matra (hill south of the Danube river) – fountain of birth, hill of prosperity; then continues through White mountains of Fatra (hills of the Mala Fatra) representing removal of sins and ending high above Tatra (High Tatras – probably Krivan) in the seat of gods.
We believe in personal growth. We believe in getting better every single day. Even if that improvement is tiny. We are making games about personal struggle, about fighting against all odds and against overwhelming powers. This is our mission.
CEO & Game designer: Peter Adamondy
Studied cybernetics at Technical University of Košice and worked on financial software for one of the largest investment banks. One day Peter decided to quit this job and work on games full time.
He loves nature, hiking, cold beer, good food and of course games. He is an absolute and unchallenged leader until he comes home to his girlfriend.
Lead graphic artist: Marián Greššák
Studied architecture and graphic design for whole of his life. Marian loves to design and build magical worlds, crazy characters and wildlife. He also does his own tattoos, sprays graffiti (legally) and takes care of his little dog.
Programmer: Martin Benetin
Martin has degree in cybernetics and worked as aerospace engineer for few years. After Peter and Marian established Triple Hill, Martin became THI’s software guru. He is working hard, loves all mental and physical challenges and never cease to improve his coding skills. If there is a hill nearby, he will climb it.
Pavol works on our artificial intelligence, systems, shaders and all the “scary” stuff that others don’t want to do. Joined THI after finishing his PhD in Computer Science. He relaxes by shooting his bow, and helping in his local community by building local playgrounds. On top of that, he is a walking encyclopedia…. sooo do not argue with Pavol.