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Object Pooling in Unity (Part 2)

In the previous article Object Pooling in Unity we have described the advantages of creational design pattern which can be extended. We will describe our approach in the following text. Every game is composed of innumerable objects which can almost always be divided into several categories. Each category is defined by common properties / behaviour of certain object type. In order to effectively change the visual representation of objects placed in the scene we have decided to design some sort […]

Object Pooling in Unity (Part 1)

The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – an object pool – rather than allocating and destroying them on demand. A consumer of the pool will request an object from the pool and perform operations on the obtained object. When the consumer has finished its work, it returns the object back to the pool rather than destroying it manually or automatically. General Usage Let’s define some […]

How we do stuff

Triple Hill Interactive formally came to an existence at 1.1.2015. So we are young company. However we already created a small mobile game (Dracos) in 2014. It was made as a side project of the company Comunique we worked in. Later on we were able to separate from Comunique and work on new game Bacteris, which we are pretty proud of, but it is yet to be commercially successful and I am afraid it never will be. That wasn’t it’s real goal however. We […]

How Comunique Games became Triple Hill Interactive

How Comunique Games became Triple Hill Interactive

We started developing games under the name Comunique Games, since the team working on games was in that time part of advertising and creative agency Comunique. After we released our first game called Dracos, we came to realization that it would be better to sepparate ourselves from Comunique and start a new company focusing only on game development. Why „Triple Hill Interactive“? There were many ideas on company name. Good and also bad ones. After few days we decided to […]

From weird to perfect – designing bacteria

From weird to perfect – designing bacteria

We are currently working on new game project called Bacteria. One of the early challenges was creating bacterias. It may seem easy but actually it´s pretty hard to create likeable bacteria. After a while our graphic artist David came with first idea. It looked like this. Quite scary and looks like face, doesn´t it? It definitely needed to be changed. Second design was much better and looked very „artistic“. The only problem was that it turned out not to be […]

20 reasons why gaming is good for you!

20 reasons why gaming is good for you!

Remember the time when everybody thought that playing video games is waste of time? And it makes children violent? Well that time is gone. Nowadays there is increasing number of articles talking about benefits of gaming as such. We searched many of them and compiled the big list of reasons why gaming is good for you. Here you are: Playing video games: 1. Enhances problem solving skills 2. Improves creativity 3. Helps develop a sense of identity 4. Leads to […]

App Development keystone that you might underestimate

App Development keystone that you might underestimate

App development is not easy. The desire to create something new, unique, enjoyable is often suppressed by lack of time, knowledge, money and many more problems along the way. When you browse google and try to find out how to create likeable app, how to be succesful developer, how to promote your app after launching it, you´ll find many articles with more or less similar instructions. The logo should be colorful and eye catching, the gameplay should be smooth and […]

Some info we caught at Game Developers Session in Prague

Some info we caught at Game Developers Session in Prague

Few days ago we attended conference about game developing GDS in Prague. Over all it had it´s ups and downs, we met interesting people, heard some cool talks, played some games and last but not least, had few drinks. We heard and saw a lot but here are some interesting insights you may or may not know. 1.If you don´t promote your app at all, suprisingly it will get 0 downloads. May seems funny but it really underlines importance of […]